Content Warning: This game has some high contrast scene.


A Tower Defense genre game which you have to deploy worker to run the building... But the workers will defect to the Rebels army if they aren't protected by... Chairs!! Impressive right????

will update tis later i haven't slept for 1 d+ now...


Deploy workers, build farm, exploit coins and bread from farmers, build chair-based defense tower, deploy archers, repel Rebels...! And don't forget, your most royal workers could be incited by the Rebels to join them without the protection of chairs!!


Too challenging? here are some tips:

Click here to read the hidden text

- You can go straight to build a farm instead of defense tower to save some money in day 1.

- The most important thing is using cages as blockage. 

-Enemies always attracted by their nearest targets. So you might build cages to lure them away from farms, defense towers and labs. Also target the enemies that are going to attack your essential building first (instead of crown palace and healthy cages).

- All resources are generated by workers per second. So you might also reduce the size of your army to make more time for your farmers.


Credit

Me :  made 99.9% of this thing during the 3 days gamejam

(↑well fairly speaking after jam updates it's 90% or so)

Nathan Hoad and Dialogue Manager contributors: Dialogue Manager Godot Plugin

Some sfx from Retro Sounds 32 bit made by BrainzPlayz!! and a sfx by OxidVideos on pixabay. Amazing work!


Specially NOT thank: my broken keyboard & my broken Internet


P.S. if u come from MiniJam: Control, the version played in the browser is developed after the gamejam a bit. You can see the devlog below here to see what have changed.

Download

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Click download now to get access to the following files:

game_ver0.13.zip 10 MB
game_ver0.121.zip 10 MB
game_ver0.12.zip 10 MB
game_ver0.11.zip 10 MB
game_Jam_ver.zip 11 MB
game_ver0.131.zip 10 MB
game_ver0.132.zip 10 MB
game_ver0.14.zip 10 MB

Development log

Comments

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(+1)

I love the pixel art, and it seems like a pretty interesting system, but I would say the enemies seem a bit too spongey and it feels like you can just be stuck for ages shooting 12 enemies stacked on top of each other when they break through your defenses. Maybe more enemies less health? I do like how you execute the limitation though. Your strength turns into the enemies strength, plus the king is just a jerk

(-1)

thank u!! as u can see, the gui on the left implies strength will be multiplied by technology points, so if u wish to make it thru 7+ wave you might deploy tons of scientist, so we can one-shot-kill the enemy. i wonder if i nerf the health of enemies this strategy will be none-sense and it's nearly impossible to make it to higher wave since the rebels will be spawned really fast plus they are massive

ass

(-1)

-real?